- An early start
- Bright ideas
- In at number ten
- In at number 9
- In at number 8
- In at number 7
- In at number 6
- In at number 5
- In at number 4
- In at number 3
- In at number 2
- And at number 1
- La Fuga. Because video games are crap.
- Mystery on Fifth.
- ARG’s. Blurring the line between reality and fiction
- Alternate interfaces. Touchscreens are so passé.
- Jeremy Clarkson has a point…
- ARG meets AR. When Heroes collide.
- Exhibitionism: “let’s have your home”
- The gentle touch.
- Quiet, I’m thinking.
- Oh hello future
- The top ten ideas chart – Some additions
- Augmented Reality: Physics effects
- Augmented Reality: Display Stands
- Webcam Fun: Webcam Piano
- Flash on the Beach 2010
- Brainwave reading in flash
- Brainwave reading in flash cont.
- The top 10 ideas chart. Numbers 13 and 14 now?
- AR CV
- The look I had in mind for Brain Game
- Preloaded! They make launchball.
- AR, my secrets unveiled: distance.
- AR distance interaction
- It’s obvious from the start.
- Interaction with reaction in AR
- Physics in AR
- The incredible machine
- AS3DMOD
- Crit paper week 2 task
- Physics in AR test 2
- ar physics proof
- Working basic level
- Level Head
- Total Immersion
- AR Tetris
- Uh oh Spaghetti o’s
- New brain video
- Who needs a mouse?
- Books contain knowledge? who knew
- Mind control robots
- R/C car teardown
- AR problems
- Dammit levelhead
- Gateway
- arduino powered typewriter for zork
- tilty navigation input for FLARManager
- The Big Three
- The epoc headset in games
- Hacking toy brain readers
- Use the force Luke
- My little piece of privacy
- Brainy ideas
- concept drawings
- concept art cont
- Inspirations
- Gettin’ technical
- Looking daft is part of the game
- Adventure time!
- Space Giraffes
- Headset madness
- I like hats
- Prototyping the head tracking
- The giraffe the pelly and me
- Enemies
- Improved head tracking with the Wiimote
- Johnny Chung Lee: Hacker of wiimotes
- EEG headsets
- Beginnings of space giraffes laser eyes
- Today, I have mostly been, soldering.
- Today, I’ve been soldering, again.
- wiimote setup
- Finishing the headset
- Alpha testing the game
- Graphics and hats.
- Silly hats and alpha testing
- Wiring broke, buggery.
- More enemies
- Owls
- Koala’s
- Logo’s
- Logo Updated
- First person head tracking.
- Mind controlled L.E.D’s
- Aim for the stars
- Its story time children
- Evil ziggy – process
- Evil Koala – process
- Abusing the talents of others.
- Abusing the talents of others cont.
- Animating the Intro – Process
- Future proofing my code
- eyewriter 2.0
- Code snippets for the future
- Current state of things
- evil space bowie and soundtrack
- Local high score table
- Spaced Out: Current update
- Beta user testing, or getting my dad to play it.
- Arcade cabinets
- Blowing up arduinos
- Crafting cardboard
- Making lights mind controlled
- Adding some new features
- New domain names
- Mocking up minitures
- Making a working prototype
- Self promotion
- Better headtracking
- Head tracking is a big pain in my arse.
- Eyetracking. The replacement for headtracking.
- A costume drama
- many ages of bowie
- Powerups!
- Narrative expansions
- Packaging things up in a nice box
- Disasters with eye tracking.
- Justification of Kinectification
- The fixing and solving of problems.
- Making info pretty
- Making a stand
- Problem solving: Highscore lists.
- Problem solving: Audio
- Prettyfying: Posters
- Fixing things and tidying up.
- Exhibition planning
- Adam points out flaws in Spaced Out
- Crazy dutch guys find Spaced Out
- Performance anxiety.
- little improvements
- More performance issues!
- Charlie Brookers unbridled cynicism towards mind control.
- MIT making fan boys dreams come true.
- Mac mini stuff.
- I could be a professional maker of things.
- Rest in peace good friend.
- I’ll shoot them, WITH MIND BULLETS
- Men in Hats.
- A witty title about exhibition related work.
- Adding little touches to podiums.
- Things to hand out
- My mum says I make good games.
- Exhibition stuff.
- Video’s and getting talked about.
- Some analytical thoughts after the exhibition.
- Thinking into the future.
- A technical perspective of developing Spaced Out
- Thoughts on game design.
- neurosky’s mindwave – I have one now
- Making connections. On Twitter.